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Rift Guardians Português

How to play

The game teaches the basics in the first stage, with a tutorial you can skip and replay from Settings. This page is a summary for anyone who wants to know what to expect.

The match

Enemies come out of the rifts and follow the routes to the core. Each one that arrives takes away some of its integrity; if it reaches zero, the stage is over. You win by holding every wave.

A stage alternates between two moments:

ActionControl
Move the commanderW A S D
Aim and attackMouse (hold the button to fire)
Start the waveEnter
Summon a guardianF
Open the CodexC
Menu and pauseEsc

Ability keys are shown on the commander's bar, in the game.

Commanders

The commander is the hero you control. There are ten — Írian, Maíra, Toren, Ysra, Selen, Sorah, Ivra, Tauã, Dunaí and Vael — each with their own basic attack, abilities, talents and skill tree. During a stage the commander levels up with XP you buy: each level unlocks more posts, better rarities in the shop and new abilities. After certain waves you pick a talent, which changes one ability until the end of the stage.

If the commander goes down, they get back up on their own after a few seconds. The guardians hold the route in the meantime.

Guardians, shop and merging

Campaign

The world map with the ten biomes of the campaign and the stars of each stage.
World map: ten biomes, each with its own mechanic and boss.
A stage in the Howling Tundra during a blizzard, with a lit campfire sheltering a guardian.
Howling Tundra: in the blizzard guardians lose range, and only a lit campfire gives shelter.
A stage in Canopy City, with raised platforms joined by hanging bridges above the ground.
Canopy City: two levels, the ground and the hanging bridges.
A stage in the Heart of the Rift: islands in the void joined by energy bridges.
Heart of the Rift: islands in the void joined by energy bridges.

Account and progress

Outside the stages you grow your account: unlock commanders and guardians, raise your guardians' Rank, spend points on the skill tree, complete missions and achievements, and browse the Codex, which explains the enemies and mechanics you have already met. Every in-game currency is earned by playing. There are no purchases with real money.

Online PvP

Rift Duel seen from above: two fields joined by a bridge, with a runestone in the middle.
Rift Duel: defend your field and invade your rival's.
Commander Arena seen from above, with pillars, runestones and the ring closing in.
Commander Arena: commander against commander, with the ring closing in.

Online modes need an online account and an internet connection.

Pause by agreement

In PvP nobody pauses alone. From the menu (Esc) you ask for a pause of 1, 5 or 10 minutes and pick a reason from a ready-made list; the game only freezes if your rival accepts. There are 2 pauses per match, counting both players, and either one can resume before the time is up.

Emotes

Hold Ctrl to open the emote wheel, choose with the mouse or the arrow keys and release to send. The emote appears above your commander for a few seconds. You choose up to 5 for your wheel.

There is no text or voice chat between players. Communication in the game is only through emotes and the ready-made pause reasons.

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