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Pre-release: 1 configuration values are missing (see site/README.md).

Rift Guardians Português

Privacy Policy

This text explains what data the game Rift Guardians and this site process, what for, where it is kept and what you can do about it. It applies together with the Terms of Use.

This is a translation of the Portuguese version. If the two differ, the Portuguese version prevails.

In a few lines

1. Who is responsible

The party responsible for the data (the "controller", in the language of Brazil's General Data Protection Law — LGPD) is Vitor Moura, an individual, independent developer, in Brazil. There is no company behind the game.

Contact for any privacy matter: contato@riftguardians.tech

Because this is a small one-person project, there is no separate data protection officer: that address is the channel for data subjects and for Brazil's data protection authority (ANPD). We answer requests within 15 days.

2. What data the server stores

Data only exists on the server if you create the online account, which happens after you accept the terms the first time you run the game with an internet connection.

DataWhat it isWhat it is for
Device identifierA random code created by the game on first run. It is not derived from your hardware and does not identify the computer outside the game.Recognizing your account when the game opens.
Account secretA random key created on your computer. The server stores only a cryptographic digest (hash) of it, never the key.Proving it is you, in place of a password.
SessionsTemporary access codes, also stored as digests.Keeping you signed in without resending the key on every request.
AccountAccount identifier, creation date and last-change date.Running the account.
Acceptance of the documentsThe version of the Privacy Policy and Terms of Use you accepted, the day you accepted, and your answer to "Are you 18 or older?" (yes or no only; we do not ask for a date of birth).Recording that you accepted the documents and knowing when to show a new version.
Display nameThe name you choose (it starts as "Guardião"). It is visible to your friends, to whoever receives your friend code and to rivals in PvP.Showing who is who.
ProgressStages won, stars, unlocked commanders and guardians, in-game currencies, missions, achievements, game preferences (such as your emote wheel).It is your saved game in the account.
In-game currency ledgerEvery gain or spend of in-game currency and items, with date and origin. These are game currencies with no monetary value.Checking balances and fixing mistakes.
Campaign matchesThe game sends the recording of the match's commands so the server can replay the match and check the result. The server stores the summary: stage, commander, result, stars, duration, date and verification codes.Preventing fake progress and counting rewards.
PvP matchesMode, date, duration, result, whether someone abandoned, and the identifier of the rival's account. During the match, both players' commands pass through the server. Repeated abandons create a waiting time, which is also recorded.Making the match happen, checking the result and discouraging abandons.
FriendsYour friend code, friends list, friend requests sent and received, and accounts you have blocked.Friendships and challenges.
PresenceWhether you made a request to the server in the last minute ("online"). Kept only in the server's memory, not written to disk.Showing your friends who is in the game.
In-game mailMessages that we send (notices, compensation) and whether they were read and claimed. Players do not send messages to each other.Delivering notices and rewards.
Technical logsIP address, date and time, requested address, game version and result of each request made to the server.Security, per-IP request limits and troubleshooting.

Your IP address is also used, at the moment of the request, to limit the number of requests per minute and, in online PvP, for the server to relay the match packets. In online PvP, players do not connect directly to each other: everything goes through our server, and your rival does not receive your IP.

3. What stays only on your computer

Your Windows user's data folder holds the saved game, the account key (encrypted by Windows itself for your user), the queue of what has not been sent to the server yet, your settings and the game's log file (Player.log). None of this is sent to us automatically, except the progress that is part of the online account. The game does not send error reports on its own.

4. What the game does not collect

On first run the game only asks whether you are 18 or older. We do not ask for your date of birth or any document.

5. Connections the game makes

The LGPD requires a legal justification for each use of personal data. Ours are:

We do not use your data for advertising, we do not build profiles, and we make no automated decisions that affect you outside the game. Inside the game, the server automatically refuses stages and matches that do not check out; if you think a refusal was a mistake, write to the contact address.

7. Where the data is kept and who else has access

Only the person responsible has access to the data. To make the game work, we use these providers:

ProviderWhat forWhat passes through it
HostingerHosts the game server (a virtual machine in São Paulo, Brazil).All the data in section 2.
GitHubStores the daily backup of the database, encrypted, in a private repository. Only the person responsible has the key that opens the backup. It also hosts this site, the public status file and a mirror of the download.The encrypted backup; and, when you visit the site or the game reads the status file, your IP address, as with any website.
itch.ioHosts the game's page and download.Nothing from your game account. What itch.io records when you visit or download is covered by its own privacy policy.

GitHub's servers are outside Brazil. The backup leaves Brazil encrypted, and the key never leaves the hands of the person responsible.

We do not sell, rent or hand over data. We only give data to authorities when the law requires it.

8. For how long

DataPeriod
Account, progress, ledger, matches, friendsFor as long as the account exists. We do not delete inactive accounts today; if that changes, we will announce it beforehand.
After you delete the accountThe data leaves the database immediately.
BackupsEach backup is kept for up to 30 days. A deleted account may remain inside the encrypted backups until they expire.
In-game mail30 days per message, unless the message states another period.
Sessions and match ticketsThey expire by themselves (hours or days).
Technical logs with IPUp to 30 days.

If the online service is shut down, the data will be erased after a notice period for anyone who wants to export.

9. Your rights and how to use them

The LGPD gives you, among others, the right to confirm whether we process your data, to access it, correct it, request its deletion, request portability, know who it is shared with, and object to processing. In practice:

Because we store no e-mail or real name, we cannot confirm by e-mail that an account is yours. That is why exporting and deleting are done from inside the game, on the computer where the account lives. If you have lost access to that computer, write anyway and tell us your friend code; we will do what we can, but we may be unable to fulfil a request without being sure the account belongs to the person asking.

If you believe we have not respected your rights, you can complain to the ANPD (gov.br/anpd). If you live outside Brazil, you may also have rights under your local law; write to us and we will do our best to honour them.

10. Children and teenagers

The game is fantasy-themed, with no chat between players and no purchases, and we process the minimum of data about anyone, of any age.

11. Security

No system is perfect. If there is an incident that may bring relevant risk or harm to players, we will give notice on this site, through in-game mail and on Discord, and notify the ANPD as the law requires.

12. This site

This site is made of static pages: it uses no cookies, has no sign-up, has no ads and loads nothing from third parties. The only exception is the Server status page, which reads the public status file hosted on GitHub Pages. The service that hosts the site (GitHub Pages) logs visitors' IP addresses, like any host.

13. Changes to this policy

When this text changes, the version and date at the bottom of the page change, and important changes will be announced in the game and in the News. Earlier versions are kept and can be requested through the contact address.

Version 1.0 · 11 October 2026